"Thaimodz" said: This is the result of open module system, unlike many capitalists that close-shut their own systems to prevent "hacks". "Open" games are bound to get community support, and my support too, even if I don't actively do modding anymore. Even "closed" games, if popular enough (and old enough), can still get community modifications. HardWar was actually hacked directly in the assembly code, and despite MechWarrior 4 having no modding support whatsoever, a group was able to insert a whole slew of new mechs into the game (in fact, for those of you who haven't heard, MekTek (the group that made the MekPaks that modded MW4) has been given official permission to release MW4 (including the two official 'mech packs) for free, which they've been preparing for for some time).
"Thaimodz" said: @Ville: Automatic mod distribution? Something like moddb or something? Or integrated into the game? In-game mod downloading/management is awesome, as my fellow Blockland players can attest (another amazing community contribution, Return to Blockland, adds an in-game mod management window, which even allows you to browse RTB's download servers and download new mods (and update old ones) without leaving the game). A particularly fascinating feature is the ability to see which mods a server is running before you join it (assuming the server also uses RTB), allowing you to download the pertinent ones (those that add content as opposed to change behavior (which are server-side)) directly from RTB's servers, instead of going through the slow process of having the server transfer them to you.
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