why do u need to redo the game engine? in my opinion its great for a freeware. As to the queston of a "wazallancer." No i dont want a game thats directly ripped off but im saying freelancer has some pretty cool lements but the game itself isnt fullfilling. Im not saying wazzal should be copied or that it shouldnt be original. I dont want it to compete with other pirvateering games, what i'm saying is that if you took example from other privateering games and combined those elements into one you'd create a game that not only would be original but would be awesome in itself. For instance, such components as boarding ships in a manner of hand to hand combat is origianl, and awesome but can be improved upon (different backgrounds, extra obstacles). More solar systems /planets could be added in order to make free flight more fun and exploration last longer. SAme deal with more ships. Trade would add a nice element also (original wazzal gives a pretty nice illusion to trade) and other ideas i listed in the first post. Sure some of these have been used but tats what makes a space privateering game a "privateering" game, the porblem is most of these games do not have enough elements to them. If a wazzal sequel is made it of course would be oroginal due to the storyline, and other features monkonnen might add/ already added in wazzal 1, but adding extra elements would not deter the originality, it'd just make the game more fun, last longer, and able to embody the "freedom" "never ending" type play which would keep players entertained for months. IN my personal opinion, i dontgraphics are an issue at all, in fact i think the GUI, ship boarding "concept" (top down view), and other graphics are perfectly awesome, especially for a freeware. I think what makes a good game is the amount of stuff you could do in it as opposed to graphics but thats another story
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