What the... I have no quote button -
"Nocture17" said:You can scale it a bit, rright?
Pretty extreme for a ship that on screen is only two-fifty pixels high when it's placed.
On to random things. Some time ago when I reviewed Psionic in default, it seemed to me he was much less comfortable to play than others, always having to assemble/disassemble his spells to and fro'. Didn't come up with any idea there. So then I just changed his combine time to zero . The actual combine time was not zero, however, so doing this in combat was still not the best idea, but it was ok. Then it came to spell revision. Must I count how many of them were useless? The most disturbing one was Teleport. It used up all energy and unique void token only for transporting to a pretty useless (for that time) Eden area. At that moment I didn't know how to fix that and now I'm too busy for that, but it's not that hard after all.
You can make a teleport to a plot object, placed (as far as notes.txt says) on any map:
21; // teleport to
-1.000000; // area parameter1 (if -1, game finds the right area) <- that's it!
X.XXXXXX; // to plot_object parameter2
0 / 1; // parameter3: 0=don't transfer other creatures 1=transfer other creatures - choose for yourself
0.000000; // parameter4 - N/A
So the main difficulty is in making unique plot objects - you use-drop one such object to psi-mark location, and then wham!. AFAIU you can make them only for some fixed maximum number, but that's ok, I guess. How many Pulse Beacons do you need in a regular play? How many areas are there, after all? You'll need some spell to create/destroy marks. But it can be done (if it's not already done?)