"Amarth" said: Well.
You play as crew of the Galatica, trying to fend off all sorts of crises that befall you, like Cylon attacks, resource shortages, uprisings, all sorts of things from the series. So in this sense it seems like a cooperative game, kinda like Pandemic if you ever played it, but more indepth. However, there are hidden Cylons among the players, whose goals are to subtly keep the humans from succeeding in fending off the many dangers.
So accusations fly around. You have to trust people if you want to survive, but if you do it might very well backfire. It is possible to keep players from doing to much harm by throwing them in the brig, but if you throw a human player in the brig, things might seriously get screwed. And of course the Cylons all want this to happen, so they increase the paranoia, joining the accusations, trying to set the humans against each other. People make decisions that might be sub-optimal. An oversight or sabotage? Was the other possibility of a hidden choice that needed to be made really worse than this one? And why is that player not joining the discussion?
Treachery, deception, bluff, backstabbing. I like this kind of game.
It needs to be said that it's absolutely not perfect though. The tactics the humans need to use are often clear for experienced players, so if you are in a group of those, it's hard to play an effective Cylon, and the endgame (once all Cylons are revealed) becomes pretty mechanical action-reaction. Still, awesome game. Sounds a bit like Paranoia- don't know if you've heard of it, but supposedly, a good game of Paranoia has several player deaths during the mission briefing, (but there's clones on hand so it's okay) and a great game has a TPK or two before the briefing.
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