In what we assume to be one single universe, a great system as a whole, lies each entity. If this entity is conscious of its surroundings, it may observe nothing more than what lies in this universe. There is only one. Lives are created for the purpose of being used for only one entity. And what is an entity but yet another system of its own? What makes it see, hear, move,… is nothing more than the arranged conglomerate of units with their own purposes. Consciousness is the key to a living being.
And yet, there is another perspective of observation over these entities. Two eyes. Two ears. Two hands. Two arms. Two legs. Two feet. Two kidneys. Two lungs. Two sides of a brain. Can there be a cause for the bipolarity of most conscious entities? If there is, do not mind. Just imagine the following assumption: the look for balance. It becomes a property of, and only of, the number 2.
The opposite arrangement of units for the same task is not a fruit of luck. Whenever we look directly at something, we are using both eyes. Whenever we wish to stand up, we are using both legs. And all to keep the entity balanced, because, as we assumed, the entity tends to balance in its form. Now look at the universe again. There is one. How can there be balance in the universe if the universe itself, being not two, isn’t balanced? The answer: there cannot. The previous assumption led us to an absurd. But do not worry, just imagine. Let us push our minds into a new concept: two universes. And do not forget to link these two.
There. We now have balance. Or do we? Come again: we link the two universes… but how? That is where this concept becomes tricky. For most entities in one universe, let us call it L, there is a counterpart entity in the other universe, say R. The entities are bound, in the same way each entity has its balance. Whatever happens in L, R will respond, and vice-versa.
This link between entities creates a curious feature: These entities behave like one. Plus, they are conscious of the surroundings in both universes. Hopefully, there is only one question left: How would it feel to be in LR?
Welcome to the 10th game of Werewolf at the InstantKingdom forums! I've decided to call this Werewolf variant LR Werewolf. Allow me to list all the key aspects of the gameplay:
• There are 2 teams: the Villagers and the Werewolves.
• The goal of this game is... well, to win. To do so, you must eliminate the players of the other team.
• This game takes place in two different worlds/realms/universes. Distinction between them is done by calling them L and R.
• Each player is secretly given two characters at the beginning: one in the L world and another one in the R world.
• Night time is commonly shorter than day time, and allows you to perform night actions. No conversation is to take place in this topic while at night!
• Night actions are performed by PMing me (E_net4). The player's possible night actions depend on his actual characters in both realms. Most actions only apply to the world that character is in. If you're a Guardian in L, for example, you may target a player to protect him in L only.
• In addition to these, every player is allowed to optionally swap/switch their characters. This means the character's perk in L will be transferred to R and vice-versa. These actions are silent (they are not revealed) and are always performed before any other night action. This allows a guardian to successfully protect someone in the other world, even if the werewolves didn't switch as well (see the character list below for more).
• Once you performed a night action, this one is applied all way until day time. In other words, you can only switch before doing any night action. You can still revise your choice before day time.
Here's a valid example of a night action for a Seer in L and a Werewolf in R.
I'll switch between worlds! I choose to observe <some player in R> for his role and target to kill <some player in L>.• If the player is unbound (special attribute, see exorcist character) or one of his characters in either realm is dead, the player can no longer switch, having to stay in one of the worlds forever.
During the day:
• Day time is where conversation takes place. You may specify in which world you're actually talking (L or R), although communication is always shared between them (obviously).
[Fixed] • Out-of-character conversation must be done in italics.
• During this time, all players may choose to vote on someone to be lynched, in each world they are living in. You must publicly specify your vote in this topic, with appropriate bolding or coloring, while also mentioning in which world you're applying that vote.
• [update] A great reminder: You can only vote on worlds in which you are actually alive. Also, you'd rather just implicitly talk to both worlds rather than talking to a world in which you're dead. You can still see what's going on in both worlds AND talk about any of your dead counterparts, but no voting. This sentence also applies to completely dead players.
• [new] Since your LR characters are spiritually and psychically linked, you may let one of them talk through the other, even if this other is dead.
• At the end of the day, the 2 characters with the most votes in L and in R will be lynched, rendering them dead in the respective world. They still play as long as they have a character in a world. After this, it's night time again.
• In case of a tie, the victim, from the most voted, is chosen by chance.
More details (and answers to questions you might have):
• Once a player is completely dead, as in, dead in both worlds, the player must forever remain silent until the game ends. This means no talking in the thread or spoiling through any other means.
• At any point in the game, any player may opt to suicide. At night, just PM me your wish to suicide. In day time, just publicly announce so. A warning though: Suiciding in one world is against the common desire of balance, and so you may only choose to suicide in both worlds, making you completely dead. Unbound players (see Exorcist) are an exception, which can choose a world in which to suicide.
• Private conversations can take place anywhere and anytime. By private conversations, I mean through any means but the actual topic. Use this to your advantage.
• A common ground for these conversations might be the official Monkkonen.net (former name of InstantKingdom) chatroom (see main thread).
• You can also perform a night action through other messaging systems (IRC, WLM, Steam, ...). Just make sure I talk back to confirm the action.
List of characters:
[list]- Villager: The common villager character. No special perk. Your goal is to kill all werewolves.
- Werewolves: They're part of the werewolf team. It is their goal to eliminate the other characters. A werewolf is given the list of other werewolves in the world they were born in, at the beginning of the game. With the appropriate strategy, you can use your night action to choose a player to kill during the night, in that world only. This works in a similar matter to voting: the victim with the most werewolf votes dies in that world. In case of a tie, the victim is chosen randomly from the most voted, giving greater priority to werewolves than other characters.
- Seer: He is an ally to the villagers, and his night action allows the player to identify a role of a character in the world he is in. As an example, a Seer in L (which could've been in R if he had switched before) can see the role of another player in L. Just make sure he's actually alive in L, otherwise it's a waste. Also note that if your target switched in that night, you'll actually identify the role that is in your world after the switch, as switching has a greater priority.
- Guardian: Also in the villager team. At night, he may choose to protect someone, making him immune to werewolf attacks in that world. The guardian can still be attacked by the werewolves, whom he cannot defend against. You cannot target yourself.
- Exorcist: Despite his alliance to the villagers, he is very chaotic and refuses to accept balance. At night, the Exorcist has a single shot to unbind a player. The action is silent, and will only be revealed to the target (without saying who did it). Unbound players can still live a somewhat natural life, but they cannot do the switching action at night. They can also choose to suicide in only one of the realms. Remember, you can keep the shot for as long as you like, but once you use it, there's no way back and the action cannot be performed again.
- [updated] Soul matter: This character, although abundant in matter, is initially undefined. It will immediatly take the form of the character in the other world. It is made sure that a player cannot be assigned 2 soul matters. As so, the player can start doing night actions (one in each world) right on the 1st night. If the Soul Matter turns into a werewolf, everything would work as if he was assigned to become a werewolf in the first place. Switching becomes useless.
So I guess I'm done. Please PM me if you have any question regarding the gameplay. If I can answer them, they will be listed above.
- Grim Reaper
You may now start doing your night actions as you receive my PM! If you're confused, just PM me and I might help you (no way I'm spoiling though).
Day time will start next tuesday at noon GMT (12:00 AM).