The day before The papers were grim, again.
“Economical collapse for the biggest city in our glorious nation” “Three boats hijacked, nothing heard about crew” “High-security prison breached!”
“What do you think, master?” the old butler asked. “Do you agree these news reports are frightening at least?” “Oh yes, my dear”, he answered. “Destabilization of our city. Various shipments of the new gadgets are going missing. Criminals on the street. I can already guess who is behind this. We shouldn’t wait too long.” “So it is time again, master?” “Yes Alfred. To the Batcave!”
Do you know what is the funny thing about Batman? The good guy needs to keep his identity secret. The villains, not as much. Also, Batgadgets!
(no italics beyond this point -->.<-- There’s too much text and italics are harder to read. Think italics if it makes you sleep better)
Sorry for the wall of text, you guys. Some things are different, though, so I do urge you to read it all.
Player list MK, E_net4, Speedblade, Grim, Endymion, Crazy, Shingo, Murska, Kario
Roles Batman, Talia and Gordon form the Batman (werewolf) team, and they know each other. The rest of the players form the villain team (the villagers).
Batman: Werewolf (brutal). Batman is quite elusive, so he’ll survive his first death. Talia: Werewolf/thief. Talia can steal items from other players at night (also see Catwoman). Commissioner Gordon: Sorcerer (aux evil). Gordon is on team Batman (team werewolf), but doesn’t count for werewolf victory conditions because no villain cares about him. He is able to conduct research at night to search for the Joker (the Seer). He’ll get a positive/negative result from this (ie “this person is the Seer” or “this person is not the Seer”)
Joker: Seer. Each night, he’ll try to prank another of those Gothamites, following them around and waiting for the best time to strike. Conveniently, this means that each night, he finds out which side his target is on. The Joker will get a “Batman team/villain team” result - no individual roles. Gordon is on the Batman (werewolf) team. Poison Ivy: Cupid. She injects two people with two different venoms, each the antidote of the other. The two people need to be together forever: if one dies, the other will die too. The Joker has no idea about all this. The venom needs some time to stabilize, so linking only goes into effect at the start of the phase I know about the linking. Bane: Crazy War Veteran. When Bane gets lynched, he can kill someone else because he goes rather insane. If team Bat can find him in the silence of the night, this does not happen, because they are ballers enough to subdue him without other casualties. Catwoman: Thief. Can steal items at night, exactly like Talia. If Catwoman and Talia steal the same item from the same person in the same night, they both get scared and neither gets away with it. Stealing items happens before they are used, so if you steal someone’s toxin that they wanted to use, that person’s plans might be ruined. Items are stolen by appearance, not by name. EDIT: Catwoman and Talia can only steal 1 item from 1 person, per night. Hugo Strange: Identifier. He is quite a smart cookie. If he can study an item overnight, he will know its identity and function. Each night, he will identify all items in his inventory. Bobbie: Innocent child. Everyone knows Bobbie tries to be a villain but he kind of fails at it. Bobbie is identified at the start as being Bobbie for everyone (so he’s a known/trusted villager), but has no further abilities.
That means yes, hooray, whoopee doo, no plain Villager roles! Everyone is special (which is just another way of saying no-one is).
Items Everyone has items. Some of these are identified, some of these are not and knowledge about items is different for different players. Hugo Strange can identify items, there are items to identify items, and the batman (wolf) team can also identify one item every night because Batcomputer. The items come in remarkably similar boxes, diversified by color. These colors are always the same for the same items. Also, items that are usable on someone else will come with a striped color motif, so you know you can experiment on someone else. Using items on someone else will not identify the items. To use items, PM me. All items are single-use only. Nothing keeps you from using unidentified items. Some items will require additional info (like a target), and sometimes something might not be 100% clear (the rules will probably interact in strange ways), so try to PM me early rather than late so we can work out possible problems. If you use an item on someone else, they will not know who used it on them. You are allowed to use multiple items in the same phase. You can give items to another player, to do this, PM me and I’ll keep track of the changes. Items will only arrive at the start of the next day/night phase, because the postmen are on strike due to the bad economy. The items will still arrive if you get killed. (EDIT: giving items is always anonymous, by the way, just like using items on other people) There are some subtle timing effects in play to prevent last-minute abuses of items, so read carefully!
The following items exist: Usable on others: Scarecrow’s Toxin: drinking this toxin, or being injected by it, will cause you to go completely insane. If you don’t do anything about it, you will die at the end of the next phase. The toxin does not stack. It will also set off Bane’s ragequit ability. This item can be used on other players, obviously. Lazarus Essence: If you use this item, you will be unkillable for one phase. There is one catch: the essence needs time to work, so you cannot drink it during the day to save yourself from dying that same phase. If you drink the essence during the night, you must specify whether you want to be protected that night or the next day, it can be used for both (think of it as drinking it before you go to do your night business or right after you wake up). If you drink it during the day, it’ll always be for the next night. Other players will not know you have drunk the essence. Lazarus Essence will also instantly neutralize Scarecrow’s Toxin, but it will lose its protective effect when it needs to do that. This item can be used on other players. Hiding place key: This makes you go into hiding for one night. Everything that targets you will fail (items and powers), but you cannot target anyone else either. Hiding places can only be used once, because they can be compromised afterwards. This item can also be used on other players. You lock them up, I guess. Sleeping gas: This will make someone sleep the entire night, which makes them unable to use their special powers. They can still use items. This item can be used on someone else, durr. Megaphone: Using this item will make you have more influence during the next (not current) day phase. Your votes will count double. Other players will know about this at the start of the day. This item can be used on someone else. Mad Hatter’s Tea: This is no ordinary tea. Drinking it makes you lose all track of time and space the next day phase. While you can still talk, no-one will take you seriously and you lose your vote. Other players will know about this. This item can be used on someone else. Binoculars: Nothing like some good old-fashioned technology. This item will allow you to see what items your target is carrying around. Surprised, you drop them after use. Can be used on others, because looking at yourself sounds kinda wrong (and impractical) to me. Apple juice: You’re not sure anymore what idiot you paid for this, but here it is. Tasty, but useless. Can be used on someone else, but it’s still as useless.
Only usable on self (but might still need a target): DNA tracker: Using this item allows you to keep track of what is happening all around you. You will know who targeted you with special powers and items after the next night phase. You will not know what items or powers were used. Instruction manual: Wayne Industries’ All-Purpose Instruction Manual will identify one item for you. Because it uses Ubisoft DRM, it will auto-destruct after one use. Broken sleeping gas trap: Like sleeping gas, but you cannot use it on someone else, because the box will explode when you try to open it. Oops. You will skip your next night phase power. You can still use items.
Other rules Nights from Saturday 21:01 till Monday 20:59 UTC. Days the exact opposite! What a coincidence.
As opposed to other times, we start with DAYTIME! This is to counterbalance the random first night death, and the poor player who cannot play. Both Gordon and the Joker will get a random negative (“person X is NOT the Joker/NOT batman team”) vision with their role PM. Poison Ivy is allowed to link whenever, but the link will only go into effect at the start of the next phase, so no linking about-to-die people, meaniepants.
Italics for out-of-game chat, try to keep it to a minimum. Dead people don’t speak, ever, until after the game.
Villager team wins when Batman and Talia are dead, Werewolf team wins when there are as many werewolves as other players, so 2 or 1 (Gordon counts on villager side, but wins with werewolves). Cupid team wins when everyone except the two of them are dead.
Anymore questions, ask me, PM or in this thread.
Wait for my next post, which I’ll put here after I sent all the PMs, to start the game.
Edited 12 years ago
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