"ville" said: You could actually simulate randomized buildings somehow. Say you wanted a randomly located alien queen with eggs all around her. You would place them in multiple places on the map, one queen and eggs here, another queen and eggs there. Then you would add a plot_object called Queens_and_eggs_are_here to every one of those places.
When the game starts you would randomly destroy all but one of those plot_objects. This can be done with a script, I'm sure. Now you have a plot_object in one of the places that have the queens and eggs.
Then you would add a code in the eggs and the queen that's only activated in the game start. It would check whether it is near the plot_object, and if it wasn't, it would destroy itself.
This way you would have a randomly placed set of queens and eggs. Not easy to produce, but it could be done with buildings and other things that need a strict formation. I actually did this a different way, (except I wont tell how as it will spoil part of the mod) However the method I used wouldn't be good for strict building placement, only rigid ones. I like the method though.
"Marevix" said: Meh.. I'm against all this.. I like the idea, but my general idea of a 1.11 remake is the feel of gameplay, and with the weight limit and alien evolution, it'd practically be 1.3 without Ville Corp, the Psionic, and the hermit. Its only going to have a human to begin with (even though 1.11 had human android and alien) And trust me, it feels nothing like 1.3.
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