Okay...
ammo meter;//description 5;//specialty 0;//difficulty level none;//message 0.000000;//parameter0 0.000000;//parameter1 50.000000;//parameter2 50.000000;//parameter3
Magazine;//name 3;//identifier 0;//bar type, 0=normal, 1=show body temperature, 2=show number of items parameter0, 3=show wielded weapon ammo, 4=show armor, 5=show carry weight, 6=show seconds from game start 0;//parameter0 1;//visible (only applicable for player's bars) 0;//visible on enemies 1;//show number 3;//anchor point (0=left top, 1=right top, 2=left bottom, 3=right bottom) -250;//location x, pixels from anchor point -35;//location y, pixels from anchor point bar.png;//bar picture none;//background picture 0;//background picture x offset 0;//background picture y offset 0;//background picture width 0;//background picture height 1;//height -100;//length in pixels for maximum (negative = bar increases to left) 1;//red color component for minimum 0.8;//green color component for minimum 0;//blue color component for minimum 0.8;//red color component for maximum 1;//green color component for maximum 0;//blue color component for maximum
This should make a bar which has a minimum of 0, maximum of 50 and start amount of 50, right? Well, ingame, i ave a bar that has a maximum of 10, mimimum of 0 and starts with 1. Also, the bar doesen't increase or decrease in size.
EDITED! Noticed and fixed the problem of why the bar refusd to change it's size.
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