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Ideas for future Notrium versions
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Ideas for future Notrium versions
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3 years ago
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"E_net4" said: As we know, there were no teleportation devices in Notrium 1. In the Ship Graveyard (IIRC), there's an instantaneous travel platform to the transmitter range.
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3 years ago
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There was a whole lost civilization of psionic race on the N1 planet. Their portals were not that technological, however, but who said we've found them all in N1? There could be more! Including, perhaps, on some other planets of the Notrium system.
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3 years ago
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"Anonymous1157" said:
"E_net4" said: As we know, there were no teleportation devices in Notrium 1. In the Ship Graveyard (IIRC), there's an instantaneous travel platform to the transmitter range. Uhh... but that's not exactly interplanetary.
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3 years ago
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"E_net4" said:
"Anonymous1157" said:
"E_net4" said: As we know, there were no teleportation devices in Notrium 1. In the Ship Graveyard (IIRC), there's an instantaneous travel platform to the transmitter range. Uhh... but that's not exactly interplanetary.  ... That's different.
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3 years ago
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"Anonymous1157" said:
"E_net4" said:
"Anonymous1157" said: In the Ship Graveyard (IIRC), there's an instantaneous travel platform to the transmitter range. Uhh... but that's not exactly interplanetary.  ... That's different.  Indeed it is, because you can establish a wire connection between two places in the same world, but not from one planet to another. Anyway, I think this conversation has gone too far.
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3 years ago
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I haven't extensively planned what Notrium 2 will be like yet, so I'm very open to all ideas - please don't shoot the new ideas down fellas. 
My previous plans for Notrium 2 were actually placed in an abandoned underground prison. You would have had to find scraps of food and fix ancient scifi machinery.
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3 years ago
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"ville" said: I haven't extensively planned what Notrium 2 will be like yet, so I'm very open to all ideas - please don't shoot the new ideas down fellas. 
My previous plans for Notrium 2 were actually placed in an abandoned underground prison. You would have had to find scraps of food and fix ancient scifi machinery. That would make a wonderful beginning! You'd just have to write the backstory.
It could actually take place after the Captain takes over Ville Corp. He would be captured by a rival corporation, or something.
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3 years ago
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OR this could be some marine not succumbed to new chief as the cap'n. However, it only implies 1 out of 6 endings of original Notrium if interpreted that way. I agree, the Ville Corp. commander ending is surely one of most seeked of , but I'd suppose leaning away from anything that would tell us how N1 has ended. Just another story - other heroes, maybe even other races, don't know...
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3 years ago
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Or maybe a prequel. I've head these are popular these days >
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3 years ago
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Er-r... that's right, but how do you make a prequel for this one? N1 story starts when cap and his crew come to the Notrium system, and get shot down, and bla-bla... So where are they gonna be in prequel? Anywhere out of Notrium system would make it no longer Notrium (just logically).
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3 years ago
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AFAIK, the prequel is based on Wazzal. Though I can't say it's the same character, the time and place is the same. I suggest you not to think about making a prequel.
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3 years ago
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I seem to remember it being definitively stated at one point that Wazzal's main character was the same as Notrium's main character, despite the forty year gap between the games. I guess the future has good longevity technology.
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3 years ago
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"MageKing17" said: I seem to remember it being definitively stated at one point that Wazzal's main character was the same as Notrium's main character, despite the forty year gap between the games. I guess the future has good longevity technology. ... Or maybe the captain from Notrium is an old fart who likes bodybuilding. (It would explain why he gets heat strokes in mere seconds running through the desert. )
[/random]
I think it would be nice if the sequel resembled Metroid Prime: Hunters. You've found out where the rest of Ville Corp is, and you fly to that system to take them down, and explore the various planets to collect resources and moar wepon and fight bad guys and new kinds of aliens and stuff.
... On second thought, this implies that there was a "right" ending to N1, specifically taking down the Ville Corp presence on Notrium.
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3 years ago
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Or maybe we could perform a second crash into another planet of Notrium. ...too dull, you say? Fine.
"MageKing17" said: I seem to remember it being definitively stated at one point that Wazzal's main character was the same as Notrium's main character, despite the forty year gap between the games. Hmm...
"Wazzal storyline" said: The year was 2314 and you had just been hired as a crewman of a small cargo vessel Wolf IV.[...] It's still a bit odd that a space pirate gets to buy the Var' Equinallin in the end of Wazzal. Also, another idea: [SPOILER ALERT]
"Captain's personal log" said: It's been so long, but my past seems worth mentioning in this journal. If I die and someone finds this journal, I can at least tell them where I came from and why I ultimately arrived here... My home was the violently destroyed planet of Earth. I have spent a lifetime in search for the ones responsible. After founding a colony with some of the survivors, I joined the interstellar exploration fleet in hopes of somehow finding the prey I seek. The latest trace lead me to Notrium, but there is nothing to be found here. Only death. I don't really think Ville Corp did it. Then who? Could the responsible for blowing the Sun be found on Notrium?
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3 years ago
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"E_net4" said: I don't really think Ville Corp did it. Then who? Could the responsible for blowing the Sun be found on Notrium?  Yeah, this question always freaked me out. There was no answer to it in N1, no clean & clear one that is. I'd surely hope to find it out at least in N2
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3 years ago
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In my mind the Notrium and Wazzal captains were always the same guy. He's really got no name or character, so Notrium 2 doesn't have to be about him. My only requirement this far is that it should be a survival action game with a top-down view.
The N2 plot I mentioned would have been based on planet Notrium, a Ville Corp prison that would have been forgotten there after the corporation moved away. All the prisoners would have been left in, and were seeking a way out. Something akin to Ultima Underworld.
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3 years ago
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"ville" said: In my mind the Notrium and Wazzal captains were always the same guy. I knew I'd read that somewhere.
"E_net4" said:
"Captain's personal log" said: It's been so long, but my past seems worth mentioning in this journal. If I die and someone finds this journal, I can at least tell them where I came from and why I ultimately arrived here... My home was the violently destroyed planet of Earth. I have spent a lifetime in search for the ones responsible. After founding a colony with some of the survivors, I joined the interstellar exploration fleet in hopes of somehow finding the prey I seek. The latest trace lead me to Notrium, but there is nothing to be found here. Only death. Wow, I really didn't remember that. It's been a long time since I played (still no free time to re-download and play through), but I have a sneaking suspicion I never even really read the journal entries. 
Suffice it to say, a good plot for N2 would be finding out who blew up Sol and why.
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3 years ago
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"MageKing17" said: sneaking suspicion I never even really read the journal entries.  ...hehehe :> I know at least one other person guilty of that.
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3 years ago
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"MageKing17" said: Wow, I really didn't remember that. It's been a long time since I played (still no free time to re-download and play through), but I have a sneaking suspicion I never even really read the journal entries. Dude, you've missed so much! There's a complete story behind them.
And I'm still intrigued about the connection between Wazzal and Notrium. If it really is the same guy, then what happened to the ships he had back from pirating? Where and when did he perform his academic training? It still doesn't look right, and if it's going to keep that way, then I suggest N2 making all this clear.
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3 years ago
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"E_net4" said:
"MageKing17" said: Wow, I really didn't remember that. It's been a long time since I played (still no free time to re-download and play through), but I have a sneaking suspicion I never even really read the journal entries. Dude, you've missed so much! There's a complete story behind them.
And I'm still intrigued about the connection between Wazzal and Notrium. If it really is the same guy, then what happened to the ships he had back from pirating? Where and when did he perform his academic training? It still doesn't look right, and if it's going to keep that way, then I suggest N2 making all this clear.
havent really played much of wazzel but all im saying is that the captain sold his ships because he only wanted them to make money to be teleported away from the sun which was going to blow?
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3 years ago
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That's right, now I remember the ending to Wazzal. Man, I should not have been that surprised by it. I'm just really forgetful, I guess.
Perhaps a Notrium sequel shouldn't be called Notrium 2 at all. I mean, Wazzal II could be considered a(n unofficial) Notrium sequel.
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3 years ago
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We could even call it something completely different and say it's the sequel to both. It could be a trilogy!
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3 years ago
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so if notrium 2 did come out what would we call it depending on the story line between the 2 games
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3 years ago
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That should be up to Ville, as he built the story in the first place.
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3 years ago
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"Narvius" said: Or maybe a prequel. I've head these are popular these days > I seem to remember in Notrium 1.2 there was a couple of entries in the captain's journal where he finds the journal of another survivor who crash landed on Notrium before he did. If I remember it right, he found a completely dead planet until he stumbled across some chyro chambers and releashed a whole bunch of things, with the implication being they were the ancestors of the current Notrium wildlife. Could make for interesting story if the player isn't the only one trying to grab a foothold in the ecosystem. And if the old survivor is human it could be a good setup for a "You ARE Ville Corp!" ending.
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3 years ago
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As far as I'm concerned, the sequel should maintain the important parts of the gameplay, and fit into the established world. What those gameplay parts are, is up to debate. I do want the name to be Notrium 2, there's a lot of people who know the name Notrium.
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2 years ago
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First, the Warevar mod is a great place to start. this can become the new "normal mod." the original "normal mod," can become the "old mod." second, We need folders in the inventory. Maybe you could make a file system in the inventory that has no folders in it by default. That way, users could name the folders themselves. All species should be able to use all items. (the Psionic may not be able to carry them, but he could still use them in case of a jam.) I noticed that in the Warevar mod, the Warevarian was writing the Captain's log. I think that moding the species should be easier. a note pad would be nice. Once a turret is laid down, it has to be broken before you can easily move it. Maybe the inventory could be a four tab menu. The tabs would be: Inventory, Carrying, Journal, and Options. The options would include: Music vol., Sound vol., Main Menu, Save, Load, and Boss (quick exit). The journal would have the note pad. The Carrying tab would have the option to deactivate what ever it is that you are carrying. I would like to be able to build walls out of something more than sand and ice. I would also like to make doors. Multi-player is tricky, but maybe, you could make it like an MMORPG.I am hearing so much about Driftmoon, maybe you could make a Adventure RPG mod for Notorium, having the character interact with intelligent locals. Wow. I really need to play Wazzal.
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Forum
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Ideas for future Notrium versions
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