Fires can now be extinguished (See modding library).
The final map for the second mission from pHQ has been made. All I need to do now is the enemy placements for the way back and the mission will be complete.
[Edit] That was fast. Enemy placements made.
[Edit] Beta 10
Unzip it to the Notrium directory to install.
The start map has two basic options. You can start from the begining by going right, or start from the pHQ entry gauntlet (Almost where beta 9 left off) by going down through the armoury (So you start with all the guns you would have picked up).
There are two missions from pHQ now. The first one is the longest, but the second uses a lot more switches. If you get stuck on any level, post the name of it and where you got stuck so I can fix it (H key ingame to see level name).
Some of the new stuff:
- Aleryon assault rifle
- A switch that disables turrets
- Key operated doors
- I.F. Shotgun
- Sniper rifle upgrade (Map edit it in, not in gameline yet)
- Extinguishable fires, fire extinguisher
- Plasma crossbow
A note to those attempting to mod the mod: Some of the .dats have no comment lines. It cut down on file size so I figured I'd do it. At first I was just going to do that for terrain_maps.dat, but the file was so big notepad took about five seconds per line with it's replace all thing. Multiply that by 200 or each item placed in the maps, then multiply that by 60 for the amount of maps. I'm just to lazy to wait that long.
Post the time you spent playing it (Top right hand corner divided by 60 for minutes), whether or not you completed it before getting bored and leaving, your killcount, any boring/annoying parts, whether or not you knew what was going on storylinewise, overall enjoyment, etc.