Puch scientists now have three different attacks (Normal punch, Tackle & Left hand punch, which was meant to be a headbut but I couldn't get the graphic right). This should make them a little less uniform.
"I" said: Forgot to mention it, but this also limited the number of grenades you can carry (8 frags, 8 shockwaves, 4 concussions and 10 trip mines. These limits will change as I test for a number that works well. You'll be able to increase the maximum in game with pickups of some kind.).
Most identifier items have been switched to bars, taking out a lot of glitches.
Destructable barricades made. Enemies can shoot through these, but you can't. There might be a point in the game where you can deploy these for yourself, because you can disassemble and reassemble them when they belong to you by right clicking them (You can't move them, but disassembling them means you can walk over them).
I've decided that in the next mission you'll be getting loads of new weapons very frequently because [Sentence stopped for spoileration reasons].
I'm thinking that it's possible for me to bring in a reloading system, but I'm going to poll this before I make it to see what everyone thinks of it (In theory, I could make this available only in hard mode). If it turns out no-one wants it, I'll just make up something that explains why reloading isn't needed in the future.
[Edit] Ok... the poll screwed up (It added options from the last poll for some reason, then added duplicates from the one I was trying to add when I tried to fix it.). You'll just have to post a 'yes' or 'no' until this makes sense.