"Murska" said:But since there is only passive multiplayer, no one will ever know it.
Maybe they'll crush resistance, but they themselves will BECOME resistance, which will be crushed, against my army of whatever is the most effective, hopefully hovering.
I don't see it, Wright. What's wrong with normal competitive multiplayer? Why won't I be able to pit my creations against those of someone else I know?
Maybe you will. I think that, right now, they're concentrating on making the game work in massive singleplayer (passive multiplayer) before even worrying about how to balance active multiplayer. I mean, did it ever occur to you that in active multi, a spacefaring civ could just blow your planet up? What then? It's game over for you. Restart from square one.
Defeat in Spore is meant to be ultimate defeat. If you are defeated, that is IT, especially in a multiplayer situation. The nature of the game would call for a persistant multiplayer "area" as well. It is probably do-able in the form of sending an "expedition" or "colony pod" or somesuch to a MP area (which would be created between your computer and your friends' computer) that starts both species off at any level wished. I would like to see human civ-vs-civ battles as well as tribe-vs-tribe and possibly even planet-vs-planet battles. I do think, however, that vehicles, weapons, and many other things would need to be fleshed out a lot more that we've heard they will be so far. Saying, "Oh, they could do active MP if they can do passive MP" is all well and good, but it doesn't make it true.
I think they WANT to make Spore active MP and might hope to eventually get there. Remember that, lately, Will's creations tend to end up with many, many expansion packs. For now just remember that Spore is only passive MP for a reason: Human-vs-human interactions are usually much more advanced and complex than human-vs-AI interactions. AIs do not get bored of fighting humans, yet. Humans like many ways to kill varied enemies and I don't know if Spore has balancing and components necessary to facilitate how intense human MP gaming can get. After all, what fun would MP be if all we can do are build units that all use the same weapon, essentially, and have little to no differences in defense against said weapon? If it's a battle of pure numbers, I doubt anyone would have much fun as it would degrade into "the most persistent one wins" or "the most numerous one wins" which would be very boring.
Stop complaining about spore and, FYI, I think the tidepool phase is probably going to look different to US than it did in that video. Keep in mind that the GDC is made to show off game DEVELOPING, not market games or show off new products in gaming, really. It's a conference for game developers so showing what a procedurally generated creature looks like and moves like is very important. We will be able to zoom in and out, as has been demonstrated in a number of situations, and that video was likely zoomed in a lot to showcase the procedurally generated movement of a small creature with many small, moving parts.
On another note, I am now very sad because I almost had a chance to attend the GDC this year and I definitely would have if I would have known that Spore would be shown there. ;-;