WAZZAL II: The Final Dawn - Build 5 released!
A major new build of Wazzal II has been released! Download it from the link below!
(does not require Build 4; just do a fresh install with this file)
THEN download the "Wazzal II The Final Dawn - 5.03 patch.zip" from this attachment, and extract over the Notrium folder! (for details on what this patch fixes, see below.)
Build 5 is another major, major release. Some of the major features/changes between this and Build 4:
[list] [*] Trainable Wa-wolf; a loyal pet that can be trained from a captured baby Wa-wolf
[/*:m][*] Plexi-steel cages that can be set up to capture Wa-wolfs on Kinmegag 71
[/*:m][*] Laser rifle - high rate of fire long range version of the laser pistol
[/*:m][*] Poisonous darts - short range projectile weapon produced by combining Poisonous Fruit found on certain trees with Wood; slowly drains a creatures health until they die, also makes creature lose all control of its movements.
[/*:m][*] Call in Airstrike - calls in a devastating Confederate missile airstrike to the region on which your mouse cursor is positioned when you fire
[/*:m][*] Painkillers - makes you impervious to any damage for a 20 second period
[/*:m][*] Flamethrower - fires a burning cloud of fuel over an enemy, burning them to death in seconds
[/*:m][*] Cloaking Device; works similarly to the Stealth Shield, however for ships
[/*:m][*] Batteries. Available from store, and can be used like health packs to recharge batteries
[/*:m][*] Slime: can be harvested from Glouibi slugs from the moon of Naquarin
[/*:m][*] Three top secret and immensely powerful Alien items/weapons
[/*:m][*] Bear/wolf meat that can be cooked
[/*:m][*] Bear/wolf skins that can be sold at a shop
[/*:m][*] New ship weapons/upgrades: Twin Laser Cannon (more powerful version of the Small Laser Cannon) and Particle Cannon (an extremely high rate of fire projectile weapon that uses ammunition instead of energy; Wazzal fans will remember it)
[/*:m][*] Confederacy Battleships can now be taken fully under your control. The also now have a fearsome secondary weapon, accessed by right clicking
[/*:m][*] Confederacy Transports now periodically drop supplies to aid you in battle
[/*:m][*] New areas: Kinmegag 71, ice planet. Moon of Kinmegag. Moon of Naquarin. The Planet formally known as Errxelz (major area; hidden)
[/*:m][*] New missions: Major mission: launch a suprise raid and destroy all enemy landed fighters on runways in the former Errxelz system. Send out emergency warning to the Confederacy from the Interplanetary Signal Array on Kinmegag 71
[/*:m][*] New creatures: Adult and baby Wa-wolfs, Ka-bears. Both can be killed and skinned using a combat knife. Glouibi slugs
[/*:m][*] Added new defenses: flame thrower armed pillbox
[/*:m][*] Five 'brand-new' music tracks! Especially made by Ville!
[/*:m][*] Low gravity areas!
[/*:m][*] Several standard items are now distributed at random across the surface of planets (health packs, batteries etc)
[/*:m][*] Alien fighters that fly over terrestrial systems now fire from the air unless you take cover
[/*:m][*] Tanks now have a secondary Machine Gun weapon, accessed by right-clicking
[/*:m][*] There are now three Alien Motherships patrolling the Amoza System; allows for re-spawning of Alien Fighters
[/*:m][*] The classic spacepod trick of going up and down between the wrapped borders of Kravaak System to avoid the aliens no longer works
[/*:m][*] Cloaking Device and Stealth Shield now use less energy, however are deactivated once the player fires a weapon
[/*:m][*] Terrain effects no longer affect you when wearing the jetpack
[/*:m][*] Googles no longer disappear from inventory after use, and can be deactivated
[/*:m][*] Reworked tank, pillbox and turret control systems. Now tanks can be used by pressing T, and turrents and pillboxes both by pressing C. A lot harder than it sounds; hopefully it's a lot less buggy now.
[/*:m][*] Weapons/items that require a certain rank to purchase now do not appear in store until you reach that rank
[/*:m][*] Shooting down an alien fighter on a planet now gives you PP
[/*:m][*] Added new Fuel bar for Flame Throwers and Jetpacks
[/*:m][*] Added Fuel Pumps; work similarly to Health and Energy Pools
[/*:m][*] New large crystal formations in the mines
[/*:m][*] Completely reworked all Weapons Classes so that different species now have immunity/resistance/susceptibility to different weapon types (laser/projectile/flame etc)
[/*:m][*] All planet, system and Confederate officer's names have been changed to have special significance. Think Var Equinallin...
[/*:m][*] And how could I forget? Yar can be a dirty Pirate, me hearties! Arrr!
Fixed in Patch 5.03 of Wazzal II: The Final Dawn - Build 5:[/*:m]
[*] Fixed the long lag encountered when entering the Errxelz (former) system.[/*:m]
[*] Trialling another method to solve the unsolvable bug: preventing enemy battleships from spawning new Alien fighters when you are out of their specific area, which caused you to be defeated instantly when you returned.[/*:m]
[*] Alien egg-layers on the Errxelz (former) system now properly drop three different Alien weapons/items when killed.[/*:m]
[*] Right-clicking on the Captain's chair on the bridge of the Wolf IV no longer teleports you to the Moon of Naquarin. [/*:m]
[*] Wa-wolves should now behave a little less like they have epilepsy.[/*:m]
[*] Added new Confederacy Repair Docks.[/*:m][/list:u]
Before you play, several pointers/directions:
[list][*] Save regularly. This build is as bug-free as I can make it, but because I am stretching the Notrium engine just about as far as it can go with a lot of what I'm doing, it pays to back up.[/*:m]
[*] If you drop or use items to reduce weight when overburdened but your move speed is still reduced, simply save the game and reload it, and it should work perfectly again. [/*:m]
[*] Make sure you play the mod for at least 1/2 an hour! At the 30 minute mark, big things will start to happen...[/*:m][/list:u]
ForceUser, Ville Monkkonen, Quanrian, Uberwaffe, Casanova, Armarth, MageKing17, Industriebrot
ForceUser, MageKing17, Quanrian, Idiota, Erendor, Slyvena, Uberwaffe, Peter, Moon832, Daz_T
I hope everyone enjoys this. Once again, please give me a summary in the Wazzal II: The Final Dawn thread of what you like about the mod, what you don't like, what you think should be changed, any ideas for new features, and most importantly, any errors or bugs you find!
Tell me what you think, guys!