WAZZAL II: The Final Dawn - Build 4 released!
After almost four years, it's finally here! Download it from the link below!
http://www.sendspace.com/file/1irbdj
Also, download the Wazzal II: The Final Dawn Patch 4.02 from below (after the main mod is installed, extract over "Notrium" folder in "Program Files"). http://www.monkkonen.net/forum/download/file.php?id=37
Build 4 is a major release, and should be fully playable. Some of the major features/changes:
[list] [*] All areas (both space and terrestrial) are now linked. So no more will you not be able to travel to a fully completed area, simply because there are no warp-gates linking them. [/*:m][*] There's now a total of ten fully fledged areas, two space and four terrestrial, including one hidden area [/*:m][*] New areas include a new type of planet/design that I am fairly sure hasn't been tried before. [/*:m][*] The Wolf IV interior is almost complete. There is now a large holographic training deck where you can try out your new weapons against hologram aliens and soldiers to earn experience. [/*:m][*] The ranks now go all the way from Ensign (50 Promotion Points) to Admiral of the Fleet (2000 Promotion Points). While the rewards for the upper ranks are not filled out, they are all achievable. When B4 is released, post your screenshots of the highest ranks you have achieved here! [/*:m][*] Fully usable/controllable tanks that can be used on the battlefield. [/*:m][*] New Alien enemy classes: Alien Battleship (devastatingly powerful laser-armed spacecraft, which also launches light and heavy Alien fighter), Alien Drone (hand-to-hand fighting Alien soldier), Elite Alien Drone (Long-range weapon Alien Soldier), Alien Tank (Powerful laser-armed all-terrain vehicle) [/*:m][*] New United Confederacy classes: United Confederacy Destroyer (powerful and heavily-armed combat spacecraft, launches fighters), Heavy Fighter (more heavily armed version of the Light Fighter, including launchable missiles) [/*:m][*] Added allied bunkers that can be used for respite from heavy fighting. [/*:m][*] Stores are now available in several locations: on board the Wolf IV and in bunkers. [/*:m][*] New items: landmines, EMP cannon, deployable Heavy and Light fighters (that can be released while in battle), Dynamite, Stealth armour, pickaxe and more. [/*:m][*] Added healing and energy pools on board the Wolf IV and in bunkers, which can be used for a small monetary cost. [/*:m][*] Bodyguards system has been re-worked, and now should function correctly. [/*:m][*] Introduced some native alien creatures. [/*:m][*] In certain areas you can now mine for Crystalline Ore, which can be sold for large sums of money at a store. [/*:m][*] Four new neutral classes of spaceship, that remain neutral until you attack. [/*:m][*] New weapons: laser pistol, fusion beam, pickaxe, laser rifle.[/*:m][/list:u]
Fixes/changes in Patch 4.02: [list] [*] By popular demand, steering is now independent from the mouse position, using Vehicle mode. Personally I don't like it, but tell me what you think[/*:m] [*] Pressing "Wolf IV" on the start menu no longer causes the game to crash[/*:m] [*] A message now appears on the game's start to inform you that you don't need to destroy the Alien battleships in the Kravaak System. [/*:m] [*] The holographic deck healing pools now work 400% as fast. The standard healing and energy pools now work 25% faster.[/*:m] [*] With just the shield activated, the Wolf IV will now regenerate energy. Try using the radar and targeting beam at the same time however and you will start losing energy as before.[/*:m] [*] Similarly, the Captain's battery energy bar now automatically recharges over time, making laser weapons far more productive.[/*:m] [*] Buy-once items such as weapons and goggles/scopes now disappear from the Store inventory, so you can't accidentally buy them twice.[/*:m] [*] Combat Knives are now available from the Store.[/*:m] [*] Rear thrusters are no longer a starting item; they now cost $10000 at the Store and require a rank of Ensign to purchase (preventing player from using them to easily escape the Kravaak System.[/*:m][/list:u]
Screenshots:
Graphics/sounds: ForceUser, Ville Monkkonen, Quanrian, Uberwaffe, Casanova, Armarth, MageKing17, Industriebrot
Ideas: ForceUser, Quanrian, Idiota, Erendor, Slyvena, MageKing17, Uberwaffe, Peter, Moon832, Daz_T
I hope everyone enjoys this. Please, give me a summary in this thread of what you like about the mod, what you don't like, what you think should be changed, any ideas for new features, and most importantly, any errors or bugs you find!
Tell me what you think, guys!
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