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Driftmoon Release Candidate 0.99

12.01.2013 View Comments

I give you the Driftmoon Release Candidate, version 0.99! With this version we've fixed about 200 typos, and otherwise improved the wording of our texts. Writing a roleplaying game is a huge effort, so small mistakes are bound to creep into the dialogues. I want to give special thanks to our testers for helping us find all the errors! Driftmoon couldn't be this great without you.

An important fix with this version is that we've finally had a chance to optimize our rendering code. While Driftmoon works on pretty much any old computer, even first generation netbooks, there are locations in the game that have been visibly slower. The biggest culprit, terrain rendering, is now much more optimized, and runs up to 30% faster in the previously slow locations.

If you haven't tried Driftmoon yet, try out the Driftmoon demo. Not only is there an excellent adventure in it, you can also play all of the Driftmoon mods and even make your own adventures and roleplaying games, completely free of charge!

Game Changelog

  • Improved minimap accuracy.
  • Fixed characters jumping around on low framerates.
  • Improved performance by optimizing terrain rendering, increases framerate up to 30% in certain locations.
  • Fixed error where items given to companions sometimes reduced the stats they were supposed to improve. This fixes the bug where companions with agility-affecting items started walking backwards when their agility became negative.
  • Physics simulation is more stable on low framerates.
  • Holding down shift while moving an item splits a stack of items.

Modding Changelog

  • Item graphics can now be set from an object file. This makes it possible to use any type of graphics and even animations for an item.
  • To use the new accurate minimaps in mods, go to map settings and activate the "Fit minimap to borders" setting. Remember to re-render and save the minimap.
  • When painting terrain, the currently used terrain is now shown without the smoothing effect.
  • Added possibility to show terrain layer count. The layer count can be reduced by using less textures per terrain block. Reducing the amount of layers per terrain block improves the framerate.
  • Changed the callscript action to run only one script of type Startrandom, if it finds more than one.
  • It's now possible to have a separate item image in the inventory and on the ground by using the pictureOnGround property.
  • IsTagNear now works for terrain objects and items.

[Update] 0.991 fixes a small error with the new stun effect. Apparently it was possible to attack it.

[Update] 0.992 fixes the companion-repeating bug caused by the previous fix. If you have too many followers, the only way to fix it is to go back to a save where you didn't, and never go back to any areas where you visited before the update.

Improved Minimaps

05.01.2013 View Comments

The minimaps in Driftmoon are very useful, but up until now they've been a bit on the blurry side. Since I wanted to re-render all of the game's minimaps before release, I decided that now is a good time to see what I can do about increasing map details.

At first I thought about using a bigger texture, going from size 1024 to 2048, but then I realized something. Most of our minimaps have quite a bit of black in them, because the available world size is much bigger than what is actually used by the map. So why not use that black space to improve precision? Here's a comparison. Quite a bit more detail in it, right?

Modders can activate the new functionality through the map settings dialog, just click the "Fit minimap to borders" button, and from thereon, the minimap renderer will fit the minimap to the map borders you've defined. Just remember, if you change the map border locations, you'll also need to re-render the minimap.

Driftmoon Beta - The Fortress of Loom!

25.12.2012 View Comments

Merry Christmas everyone! And oh boy, do we have a special present for you tonight!

I am proud to present the first official Driftmoon beta version, the Fortress of Loom! Download it right here. This is now the first version that contains the full story, from its humble beginning to the fiery end, which is certainly the best part of the whole game.

In addition to the huge fortress and endgame, we've fleshed out the talent tree with four more talents. My favourite is the Goldfish Scout talent, which lets you access a minigame of finding the hidden goldfish in each major area. Another major addition are inventories for party members, which finally enables your friends to wear the armor and weapons of your choosing. I just like to make them wear funny hats. That, and some other features will require you to restart your game, but don't worry, there have been plenty of small additions to the early maps as well, and this time you can finally play Driftmoon all the way to the end!

Finally, I want to extend my special thanks to our excellent beta testing team! There are still some bugs to fix in Driftmoon, but we're getting there. We haven't set a date yet, but the final release is probably only weeks off from now.

Naturally, if you haven't done it yet, now would be a pretty perfect time to buy that Driftmoon you've been dreaming of! But if you do that, you might want to pick up the discount code first.

If the fact that we ourselves had a blast test playing the new complete beta of Driftmoon is any indication, I'd say it's quite possible that you might be in for some good time. We're really hoping you'll find yourself whipped away on a fantastic adventure that'll put a smile on your lips.


Boy it was difficult selecting screenshots that wouldn't reveal way too much...

Game Changelog

  • New area: Fortress of Mors-Sarmeth!
  • Follower inventories!
  • Four more talents!
  • You can now access the world map through the minimap.
  • It's now possible to look through previous dialogues.
  • The player's feet will now slip on ice.
  • Torches last longer on the easy level.
  • And many more...

If you are a modder, see the Modding changelog.

As always, we're eager to hear your thoughts. Just press the F-button while playing to open the feedback form. And even more importantly, have fun!

The Build a Greenlight Bundle

21.12.2012 View Comments

Our friends at Groupees have put together a Build a Greenlight Bundle, featuring games that definitely deserve getting Greenlit on Steam. Today's special will be an extra special extended edition of the Driftmoon demo, which pretty much doubles the length of the demo. Currently the Groupees special is also the only way to see the game's full ending, before we release the final beta to our preorderers. We don't get a penny from the deal, but it's always nice that new people hear about Driftmoon.

I just want this to be absolutely clear, the Driftmoon demo in the bundle is an extended special demo version, you'll still need to get a Driftmoon license key to activate the full game. And if you're still waiting for the full game to be released, you might want to get thenewsletter to be notified of that jubilous event, hopefully in a few weeks time. We promise not to spam you.

And if you're a Steam user, vote for Driftmoon. Of course, when Driftmoon gets on Valve's Steam, all the valves and steam in Driftmoon might create an endless loop that might end the universe! But I'm pretty sure that won't happen today, as some have speculated.

Desura Reviews

17.12.2012 View Comments

I just had a quick look at the Driftmoon reviews on Desura, and it gave me a permanent grin, which I expect to last until Saturday at the least.

There are already 8 reviews available, and these are from people who really have preordered the game, and played it through. That counts a lot in my book, though I expect Driftmoon to do a lot better soon when we release our final version with 10 to 30 hours of quality playtime.

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