This thread is to discuss the mod I made for Notrium. I have to warn you that I have a lot of stuff still to do in the mod and the mod isn't at all original. It is basically just another expansion type mod. I basically just made it in order to learn modding. But I ended up adding so much that I decided to host it anyway.
Link: <!-- m --><a class="postlink" href="http://thaimodz.itezy.com/forum/viewtopic.php?t=36">http://thaimodz.itezy.com/forum/viewtopic.php?t=36</a><!-- m --> (UberWaffe's Werivar Mod v1.0)
Here is a list of stuff I added to the game, this is repeated in the readme:New Stuff added: -The Werivar race. Like human but can use some psionic skills. (Still very incomplete.) -Battledroid. Strong ally that you can construct once you find the parts and the blueprints -Notrium is much bigger now. Many areas are simply jungle, they contain aliens and very few items. -Notrium is more random now. -There is now 3 hive sectors. Hive, east of hive, west of hive. -Hive now has far more aliens that normally. Contains Dire Reapers. -East of hive. Many aliens. Massive abandoned bunker with lots of stuff. But it was deserted for a reason! -West of hive. Nothing special. Many aliens. -The desert area will now KILL YOU VERY VERY QUICKLY during the day. You need enviro armor or go during the night. -The ship cemetary is OVERFLOWING with items. But it is on the other side of the three hive sectors. And it is being well guarded by automated defences. Be warned. -Eden a place of extremes now. Eden rain heals MUCH faster. Eden creatures MUCH worse. Healing plants and electric plants regrow in Eden. -Some electric and healing plants regrow. But mainly only in Eden. -Hermit now asks you for a sniper pistol and power armor once he has a pistol. Drop them both near him at the same time and you will get a better ally. (He will be stronger and have a sniper pistol) -The days and nights are longer now. You will need to actually start using fires and shades to stay warm / cool. Camping at night is now a good idea, since using your flashlight the whole night long will put a strain on your battery. -There are some Human and Android survivors from the spaceship on the planet. Find them and they will follow you. -One Unique ending for Android. -Unique ending for psionic -Added something to make Notrium get MORE hostile if you stay too long. So you have two choices. Escape quickly or prepare to have a hard time later on. -There is a bunch of other stuff... I think. But they elude me right now.
New Weapons: -Pulse warp laser. Fires one accurate warp laser in the middle and several inaccurate, low damage, spread lasers. Energy weapon, high energy drain. -Bazooka. Fires rockets, requires no ammo, VERY LONG reload time -Dual pistols. EXTREME fire rate. But be prepared to watch your ammo vanish very quickly. -Advanced Flame Thrower. Long range flame thrower. Potent. -Laser Shotgun. Fires a spread of lasers. Medium energy drain. -Warp Drill Gun. Fires a high damage, large spread of particles. Low energy drain. Note: Warp Drill Gun slowly recharges energy while equipped. Difficult weapon to obtain. -Advanced Turrets: Pulse Laser Turret, Dual Machine Gun Turret, Flame Turret.
New Items: -Biomass reactor. Uses brown alien corpses to generate bio-batteries. Unusable by Android or Psionic. Tip: Try experimenting with the battery charger. -Powered Item detector. Item detector without energy drain. -Powered array detector. Item / Biomass detector without energy drain. Bigger range. -Power suit. Allows you to carry more. Heavy armor. Provides very slow energy recharging. -Battledroid blueprints. Needed to make battledroid and missile launcher. Tip: It's a cool item so look for it in a COOL place.
Changes to Psionic: -Psionic portals now detectable by Psionic motion skill -Psionic motion skill now also detects items. -Psionic motion skill drains more energy. -Psionic can level up. Tip: Try using your Psionic key. -Psionic gains Psionic reminders at certain stages. -Psionic reminders give you the combinations of the tokens to form certain items. -Psionic can now use the planetoid ending but it is different from planetoid ending of the other races. -The Psionic can't get the Marine or Queen ending. -The Psionic can gain super Psionic skills, if certain conditions are met. Tip: If you have gained some levels with the Psionic, don't be too hasty to do so again. Stockpile a bit.
Changes to Droid: -More health -Regenerates Health very slowly -Higher Max energy -Energy drain higher -Can upgrade itself with certain items. -One ending changes to Unique ending. If certain conditions are met. -Can carry more
Changes to Human: -Can gain levels -Gains XP by staying healthy and well fed.
Changes to Alien: -Can evolve further. -Higher evolution grants extra health, better weapons, etc.
NEW RACE: Werivar Somewhat like human but can use Psionic skills. Starts with very few psionic skills. Gains new skills if energy regeneration is high enough. (Energy regeneration is increased by gaining levels and choosing the 'Level Up - Energy' Skill) -Good starting health. -Bad starting energy. -Gets hungry very quickly. -Loses health fast if starving. -Can carry little. -Gains XP by staying above 100 Health and 160 Food. (Healthy and Fed) -Starts with the following Psionic skills. -Blast Level 1 = Normal Blast attack -Psi-Tempreture = Acts like enviro armor -Psi-sense level 1 = Acts like a combination of biomass detector and item scanner -psi-heal level 1 = Sacrifice 20 energy for 20 health. -Can gain the following Psionic skills. -Blast Level 2 -> 5 -Psi-Sense Level 2 -> 5 -Psi-Heal Level 2 -> 5 -Psi-armor Level 1 -> 5 -Psi-Freeze Level 1 -> 5 -Psi-speed = Dash -Psi-Poison Level 1 -> 5 -Psi-Control Level 1 -> 5 -Psi-Drain Level 1 -> 5 -Psi-Time manipulation Level 1 -> 5 -Psi-Sleep = Character cannot move or attack for a time but regenerates health and energy -Psi-Ally Level 1 -> 2 (Incomplete) -Psi-Recall = Teleports to a marker -Marker Alpha = First marker, can be placed anywhere and teleported to with Recall -Marker Beta = Second marker, can be placed anywhere and teleported to with Recall -Marker Delta = Third marker, can be placed anywhere and teleported to with Recall -Marker Gamma = Fourth marker, can be placed anywhere and teleported to with Recall
Level up system for Human / Werivar: Once the bar reaches the proper amount it will reset to 0 and give you four items These are: Strength, Health, Energy, All Using any one of these causes you to lose all four, gaining only the bonus of the one you picked. So choose the skill you want to gain this time round and then wait to level up again. Note: There is no limit to the number of levels any charater can gain. (Except that it takes long).
Strength - Increases Max Carry weight Health - Increase max health and causes regeneration (regeneration rate increase the more you take this skill) Energy - Increase max energy and causes recharging (recharging rate increases the more you take this skill) All - Increase max health, energy and carry wieght a bit but provides no regeneration or recharging Note: Regeneration and Recharging only happens if you aren't starving. (This does not apply to the Android. The Regen / Recharge is always active for the Android). Android gains regeneration and recharging by upgrading itself.
Things I hope to do in later versions: -Complete the werivar character. -Fix all the journal entries to now tell you there could be other survivors. -Fix any bugs. -Add stuff people want me to add. -Hopefully balance the mod... someday. -Add buildable FloodLights -Places to mine raw materials -The ability to make things from raw materials -Unique endings for all the races. -Much more hopefully. Any ideas, suggestions, etc. are welcome. But please note: I still have a LOT of balancing issues to fix. Some of the areas are overcrowded and slow at the moment, will fix this soon.
The mod is playable as it is now, and is around 2MB big. If anyone wants to use anything from my mod then go ahead. Just give me credit, please.
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