Theme: Erm... Gauntlet. It'll be similar to Notrium's equipment, inventory, and item combination, but it'll be a race through levels, one-way. So you'll have to pick what equipment to carry on next, and what equipment to leave behind.
Contribution: Items, races, maps, hopefully I can figure out weapons.
Requirements: Graphics, sounds, music.
Physicist, human. Based on the Alchemist class from Tales of Middle Earth, can extract various substances from items, and create entirely different items. Lower stats in general.
Soldier, human. Slightly higher stats all around, will be able to use almost all weapons.
Scout, human. Higher speed, high stamina, lower weight max. Will have some unique skills.
I may add more later, but I'll stick with these for now (If I make aliens, I'll want to have different levels to go through).
Items: Oh boy...
Extracter: Physicist only item, given at start. Combined with other items to break them apart (doesn't dissapear after combination)
Dust: Physicist only. Unusable by itself. Considering whether this should be found anywhere, or requires sand.
Acid: Self-explanatory. Unusable by itself
Base: Opposite of acid. Unusable by itself
Water: I'm *considering* putting in thirst... but I was planning on doing away with food entirely and just having your health drain slowly. Whether or not I do, this'll be another Physicist-usable item.
Oil: Unusable by itself.
Molten steel: Physicist only, unusable by itself.
Radioactive isotopes: Probably Physicist only, unusable by itself. Not sure what I want to do with this, but I'm sure I'll think of something. XD
Clay mold: Physicist only. Unusable by itself (Water + Dust). Combine with a desired item to create a soft mold. (Does not use up desired item)
Soft mold of (item): Physicist only. Can't be used yet, needs a fire to harden.
Hard mold of (item): Physicist only. Combine with the correct substances to create another item. (Does not use up mold)
Vial: Unusable by itself.
Vial of Acid: Can be thrown as a weapon, will be effective against some enemies.
Torches will be altered to provide light around the player. (I'll probably do away with temperature)
Salt: Unusable by itself. Unsure of what to do with it if I decide to do away with food.
Keys: Open locked doors. One key per use, ala Gauntlet. May or mahy not come up with a reasonable excuse.
Trap mine: Good sized explosion, one use. Use to deploy, next enemy that comes nearby will trigger it. You can be hurt from the explosion, too, though, you just can't trigger it.
Explosive: Biiig explosion, one use. Use to deploy, then run. Timed explosion.
Many weapons to hold over, new weapons to be made.
Treasure can be collected, will increase your max health. It may add other things too (increased weight max, increased stamina, stuff like that)
Stamina. It will regain quickly, slower regain if walking (if I can, I'll make it depend on how much stuff you're carrying). Can dash to use up Stamina. I'll probably think of other things for it, too (using certain items, maybe).
Levels will be mostly preplaced rather than random. I'll probably put in a lot of random items, but there's a good chance many will be stuck in places you can't get (like lava, just worse). So it'll all be optional equipment. What you get is up to the RNG. (Again, influence from Tales of Middle Earth. )
Physicist class started. Currently have the extracter, many of the substances, clay mold. Will use Notrium presets until I've done a significant amount of work.
Most of this is just ideas, I have very little solid planned. The main thing I want is a game similar to Gauntlet.