I've been willing to try Forsaken for some six months now, but got to do it 2 days ago. Really cool mod u got. Nice work on items already coded. Construction system going the rite way.
That shipwreck german game is nice but this Wilderness is THE survival simulation game: http://www.the-underdogs.org/game.php?id=1340. Try it and make sure to check the depth of the 100+ pages (at least fells like it is huge) manual!
Some things I noticed on alpha 9:
1- You can drop construction items from menu (c key menu)
2- The game doenst seem to allow planks and nails yet (required to build items)
3- There's no way to make clothes from boars hide yet
I know the game is unfinished, specially the construction function, just said that so if u planned for that to be already working you see its not...
I got carried away and wrote all this list of things to improve the game, add realism and motivate players, most of them I know are codeable, although some with difficulty, they are meant as suggestions, perhaps if some of them get to the game it would be nice, if all, It would be a dream game of mine.
I think I could help with some of these or even other features u find more important.
Now some ideas on your mod that would add/improve alot to the fun, I hope u find some of them interesting and possibly I would be happy helping u with them:
1- Figure out some way to generate random maps, as huge as possible.
2- Find out a system by which u can recover your health, althought with extreme difficulty, like in real life.
3- Make sun rise/set realistic and using stones to write on them (like how many days its been or things like that instead of journal)
3- Sun clock device that tells position of the sun/stars/moon
4- There must be sound alerts to hunger/thirst, as in real life you wouldnt ever die of hunger because u didnt fell it
5- Making a torch or candle would be nice
Some ideas about realism:
1- ( already answered on posts) boars are static and too many
2- maps are too small
3- river are too narrow and impossible to swim, maybe u could swim by them with difficulty or with a rope arround u, fixed in the ground...
4- After dropping tinder theres no way to get it back, I know thats probally Notrium engine limits but there should be workarrounds.
5- There could be natural disasters, like eathquakes, tsunamis, hurricanes...
6- Digging shelters and traps would be reallistic
7- Snakes could be made more camouflagded
8- When planting, u should be able to make one ground hole for seeds at a time, having to make many to get a field, it also should take some time to do it.
9- Flints could get weared down after many times used, some other items too.
10- Maybe there could be experience bars, like if u practice spear tossing you get better at it.
11- Again about experience, as Crusoe is not a survival expert, most items produced should be of inferior quality when first produced, and then get better with practice on using them (analyzing problems with design, resistence of materials). Then the second bow you prduce should be better then the first. Most important with structures as raft or tree house.
12- It would be more realistic for health to be showed to user scaled qualitativily something as good shape/regular/bad shape, as in real life there's no health/temperature/stamina bar u can go to. Health condition should also affect stamina, speed, and temperature resistence.
13- Some health scenarious would be nice, as broken arm, leg, amnesia, delusions, fever, poor sight, bleeding...
About objectives and game items:
1- It would be cool to get items complexity going higher till metal works or even electricity!
2- Perhaps playing as a girls or kid for extra difficulty
3- Building a Crusoe spa complex, with coconut automatic opening device and stuff
4- A survival book would make for easy playing without altering mechanics. Maybe by using/reading it the character becomes expert in different areas of the game.