Gee, thanks guys, I never thought I'd get this kind of response!
"ville" said:I've tried the hoverbike control, but it means that you can fire your guns at any angle, not just at the front, which looks a bit silly.
The flying of the ship is great, although a bit funny considering the main thrusters don't always point where you move. Have you tried how the control system from the hoverbike would work?
BTW, an important note:
Play the mod with the controls set at RELATIVE!!!
When I release v0.2b I'll add an automatic overide of the controls so nomatter what you have set in the game options, it'll go to relative, but for now, just change it to get the desired wazzal-like fell.
"ville" said:I tried making all the asteroids creatures, and it actually doesn't so much slow down the game, but because Notrium can only AI controll the nearest ???30??? creatures to the player, so you get the enemy ships stopping, even when they are on screen.
Maybe you could make the asteroids creatures? That way they could drift slowly, and be affected by weapons. No, wait, the AI might be just a bit too slow for that kind of payload. It's worth a test anyway.
"ville" said:Great, thanks! Yes, I'm going to balance 'em out as soon as I've added all the main enemies and set up the weapon classes.
The lasers were outstanding! Great work on them. A bit underpowered against the red ships, but there's no sense in trying to balance them yet.
"ville" said:See guys, that's a command from Ville!! Hear and obey!!
All in all, you've laid a very promising groundwork. Now I command you all to test it and tell Zex your ideas.
"click" said:Yep, there's an ending, but its pretty hard to get to ass there is so many ships. The lasers will be balanced out later, and you'll be able to buy missiles on the planets. And yes, I really like the ECM system too, it actually works!
It's definatly amazing, though the red ships always kicked my butt. Is there an ending currently?
Some of my suggestions are that there be slightly more missles and have the lasers do more damage. I loved the part where you could blow up missles.
"doogsy" said: Hmm, I'll look into this. What do you mean exactly? The sounds should be installing to their own folder.
This is great Zex. The controls were a little awkward at first but you get used to them. Having lots of systems to explore ect will be great and I can't wait for the completion. I hope you have a good story planned. The sun looks great and I love how the asteroids spin. One thing I did notice is that the click sounds are in the menu are replaced. I think this might be a code bug though. Keep up the good work.
EDIT: The sounds are actually overridden in game for all the mods
"murska" said:The fuel cells are replenishable; every time you use one, another is randomly dropped somewhere on the map. There are always at least 6 fuel cells at all times.
I think you should give more fuel cells, there were 6 aliens chasing me with lasers and two more came from front... BAUM!
And make t so that if you have the key to get to starmap, you sometimes lose it and have to find it on planet...
and great idea for the map, I'll use it.
Keep up the comments and ideas, now that you've seen my plans it should be easier to give ideas.